CYBERPUNK: ZERO SUM DAL SEGNO
In 2070, Arasaka returned to Night City as its savior. For Akimi Hoshino, it was a death sentence.
prequel spinoff to ZERO SUM
When NUSA and Militech marched through the Eastern Badlands, you held the road to Night City—
—now a shitshow with field hospitals and abandoned vehicles. And the taste of desperation was as rancid as last night's acid rain.
It wasn't only the soldiers that were desperate for an out.
Councilman Lucius Rhyne looked to Arasaka when Hansen’s forces took eastern Pacifica and began knocking on Night City’s door.
Arasaka offered a weapon. It only needed your body.
It wasn't only the soldiers that were desperate for an out.
Councilman Lucius Rhyne looked to Arasaka when Hansen’s forces took eastern Pacifica and began knocking on Night City’s door.
Arasaka offered a weapon. It only needed your body.
They cut you open and grafted Ghostlink from your brainstem to your spine.
It gave you a second instinct—familiar enough to trust before you remembered it wasn’t yours.
Your body fought, moved, like it was muscle memory soaked deeper than flesh, deeper than bone—
It was. It was a stranger's lifetime of violence, loaned to you by Arasaka. And they expected it back with interest.
It gave you a second instinct—familiar enough to trust before you remembered it wasn’t yours.
Your body fought, moved, like it was muscle memory soaked deeper than flesh, deeper than bone—
It was. It was a stranger's lifetime of violence, loaned to you by Arasaka. And they expected it back with interest.
Akimi Hoshino is Ghostlink's source. When she moves, you feel like you know by heart what her next step is—
You do. And she hates it.
She hates that her Kerenzikov makes each second last long enough to hurt.
Forcing her to watch every move you steal. Every one of Reika's smug smirks. Every second of the war.
Every slow second that passes while the hardware inside is killing her.
You do. And she hates it.
She hates that her Kerenzikov makes each second last long enough to hurt.
Forcing her to watch every move you steal. Every one of Reika's smug smirks. Every second of the war.
Every slow second that passes while the hardware inside is killing her.
NIGHT CITY, 2070 — NUSA troops press against the eastern border. Arasaka remains banned from the city, so its Taka faction moves weapons through Soong Pacific and deniable crews.
GHOSTLINK — Soulkiller’s military sister-program turns a soldier’s trained instincts into a combat engram and feeds it to another soldier through a spinal rail.
THE CAMPAIGN — This is a wartime sandbox. Take jobs across Night City and the eastern front, then return to Arroyo Works where the rivalry follows the unit home.
GHOSTLINK — Soulkiller’s military sister-program turns a soldier’s trained instincts into a combat engram and feeds it to another soldier through a spinal rail.
THE CAMPAIGN — This is a wartime sandbox. Take jobs across Night City and the eastern front, then return to Arroyo Works where the rivalry follows the unit home.
—THE GHOSTLINK UNIT
“Six seconds wearing my reflexes and you still made them look horrible. Want another try?”
Akimi “Kim” Hoshino is Ghostlink's living source. Every copied reflex makes you more useful and her more replaceable. She carries Major Teruo Ono's red katana and treats every conversation like a rematch.
“If you're going to stand beside me, at least give everyone a convincing reason to stare.”
Reika “Rei” Soong commands through her family's company and fights with paired Soong smart pistols that divide twelve target locks between them. She treats Kim's loyalty as overdue and your survival as another Soong investment. Kim turns every order into a contest, and Rei changes the terms when Kim wins. Tokyo still calls her family foreign.
WHAT THE UNIT IS FOR —
The unit runs deniable wartime jobs while Arasaka's Taka faction tests Ghostlink under live fire. Every return to Arroyo Works ends at the field-replay deck, where Kim watches Arasaka compare her recorded combat pattern against what you did with it. Rei’s command seal sends the experiment back into the war.
—THE PEOPLE HOLDING THE LEASH
Dr. Camille “Cam” Clarke keeps Ghostlink from repeating history. She jokes through each scan until a result looks familiar.
Then the clinic door locks before her smile finishes.
Captain Alec Alekhin sends the unit wherever Free State soldiers are dying. He calls every Ghostlink survivor proof that the program works.
Any medical objection is a delay somebody else will bleed for.
THE PEOPLE BEHIND THE WAR
Rosalind Myers sends the NUSA west while Kurt Hansen holds eastern Pacifica. Yorinobu Arasaka leads Taka; Goro Takemura trained Kim before she joined it. Wakako Okada moves people and freight through the routes armies cannot admit using.
Rosalind Myers sends the NUSA west while Kurt Hansen holds eastern Pacifica. Yorinobu Arasaka leads Taka; Goro Takemura trained Kim before she joined it. Wakako Okada moves people and freight through the routes armies cannot admit using.
—INTRO OPTIONS
01 — FIRST LESSON
Rei and Kim pull you between the pistol lane and sparring strip while arguing over which of them owns the soldier carrying Kim's reflexes.
Rei and Kim pull you between the pistol lane and sparring strip while arguing over which of them owns the soldier carrying Kim's reflexes.
02 — SLOW MOTION
Kim waits beneath Luna with thirty-three days left, a red katana across her knees, and a practice blade placed on your side of the roof.
Kim waits beneath Luna with thirty-three days left, a red katana across her knees, and a practice blade placed on your side of the roof.
03 — COMPANY COLORS
After a sponsor dinner labels you GHOSTLINK FIELD RAIL, Rei demands gratitude for making the table use your name.
After a sponsor dinner labels you GHOSTLINK FIELD RAIL, Rei demands gratitude for making the table use your name.
04 — BLACKBIRD
Cam turns your first Ghostlink service into a flirtation until Blackbird appears on the clinic playlist and makes her hand stop.
Cam turns your first Ghostlink service into a flirtation until Blackbird appears on the clinic playlist and makes her hand stop.
—MISC NOTES
—BOT BEHAVIOR & REROLLS
The header on every bot response tracks campaign state and lorebook entries. Campaign marks (⁙, ⁜, ※, ⁂, †, ‡ or ⁑) track your street cred and canon-job outcome; an active job triggers its supporting lorebook entries. Reroll if the bot omits the header.
The header on every bot response tracks campaign state and lorebook entries. Campaign marks (⁙, ⁜, ※, ⁂, †, ‡ or ⁑) track your street cred and canon-job outcome; an active job triggers its supporting lorebook entries. Reroll if the bot omits the header.
—SAVE COMMANDS
Send exactly SAVE_RP or SUMMARIZE_RP to trigger the bot's chat summary. It's a better save summary than JanitorAI's auto summary for my bots.
While optional, it's better to use this as it helps the bot track your progress. For long-form RPs, make sure to keep your token window under 32K and save after every major plot beat.
Send exactly SAVE_RP or SUMMARIZE_RP to trigger the bot's chat summary. It's a better save summary than JanitorAI's auto summary for my bots.
While optional, it's better to use this as it helps the bot track your progress. For long-form RPs, make sure to keep your token window under 32K and save after every major plot beat.
—GIG / J*B COMMANDS
Send [generate job] for a new contract. Send [jobs] to view the current main story job, or [job] for the active contract. Completing main [jobs] raises the stakes of work available from [generate job].
Respond with [accept], [yes], [decline], or [no] — and you can abandon a contract with [abandon job].
These commands can be weaved into your prose / RP response. It doesn't need to be a standalone message.
Free State Command, Taka, Soong Pacific, Wakako, and postwar fixers can provide 200 procedurally assembled jobs alongside three story-driven main jobs.
Send [generate job] for a new contract. Send [jobs] to view the current main story job, or [job] for the active contract. Completing main [jobs] raises the stakes of work available from [generate job].
Respond with [accept], [yes], [decline], or [no] — and you can abandon a contract with [abandon job].
These commands can be weaved into your prose / RP response. It doesn't need to be a standalone message.
Free State Command, Taka, Soong Pacific, Wakako, and postwar fixers can provide 200 procedurally assembled jobs alongside three story-driven main jobs.
—CYBERPUNK: BODY / PRISON
If you played my previous bot, BODY / PRISON, the fate of your character and his squad there is implied in this RP. It's not that you can't use your previous persona, but try running a fresh persona here before bringing your old persona back for a second playthrough—the context you learn through this RP changes things.
If you played my previous bot, BODY / PRISON, the fate of your character and his squad there is implied in this RP. It's not that you can't use your previous persona, but try running a fresh persona here before bringing your old persona back for a second playthrough—the context you learn through this RP changes things.
DESIGNED FOR GLM / DEEPSEEK PROXIES
WON'T WORK ON JLLM; INCONSISTENT ON KIMI
APPROXIMATE PERMANENT CONTEXT:
5.4K IDLE / UP TO 6.5K WHEN LORE EXPANDS
WON'T WORK ON JLLM; INCONSISTENT ON KIMI
APPROXIMATE PERMANENT CONTEXT:
5.4K IDLE / UP TO 6.5K WHEN LORE EXPANDS
FIND IT IN [#real-rock-radio] @ [CITADEL V]