CYBERPUNK: ZERO SUM

In 2070, Arasaka returned to Night City as its savior. For you, it was a death sentence. Zero Sum title image

When NUSA and Militech marched through the eastern wastelands, you followed the flags of the Free States.
Unification War
You fought for freedom and independence.

You fought to keep a corpo-shill government from breathing down your neck.

But Militech and NUSA marched on uncontested, and they didn’t give a fuck for surrenders and peace treaties.

They wanted the whole country, even if it meant that they needed to paint the desert sands red.
Arasaka supercarrier over Night City
That’s when Arasaka arrived over Night City with their prototype tech and their supercarrier.

It stopped Militech at the borders of the city like a third grader that just shit their pants in the last period.

It gave the Free State soldiers a new weapon—the kind where you don’t ask for the details and they don’t ask for consent—

—they didn’t need to. They cut your back open and grafted Ghostlink along your spine.
Ghostlink spinal neural rail mounted in an Arasaka installation cradle
And when the war ended, Arasaka gave you a death sentence instead of a medal.

Wakako Okada had a generous streak that day—or she just saw a good investment opportunity and couldn’t pass on it.

She falsified the kill order, marked Ghostlink destroyed, and kept your life on her ledger. Arasaka’s trash was her treasure.

Six years later, she called in the debt: serve with Xiomara and Dextra until she says the debt you owe her is paid.

And now you’re their spare who’s expected to fill the boots of the man who left them behind for the Afterlife.
NIGHT CITY, 2076 — Arasaka owns the peace it sold the city six years ago. The Unification War is over, David Martinez is dead, and the Konpeki Plaza heist has yet to happen. Fixers feed mercs to the city’s wars while the Afterlife decides which names survive them.

GHOSTLINK — An Arasaka neural rail grafted along your spine. It runs a stripped operator engram through your nervous system. It gives you the instincts of a trained killer that sits beside the instincts you already have. You decide who you were before the war and after it—until Wakako calls in on your debt.

This is a mercenary sandbox. Take contracts, raise street cred, make enemies, and decide whether this crew earns a drink at the Afterlife or becomes another name Night City forgets.

—YOUR NEW CREW

Xiomara Garza

“The name was borrowed. The kiss wasn’t. Which one bothered you enough to verify?”

Xiomara Garza gets through locked doors by convincing someone to open them. She has the hardware to change her appearance on a whim. And she flirts through gunfire and makes every boundary feel like a dare.
Dextra Quirino

“Justice? Who pays for it, huh? Who’s holding the fucking gun?”

Dextra Quirino fought the same war and came home with papers instead of peace. She's Xiomara's ultra-violent breacher. The closer violence gets, the wider she grins—until the fight keeps going after everyone else sees it end.

—PEOPLE IN THEIR ORBIT

Frankie Jacinto

Francisco “Frankie” Jacinto kept Xiomara and Dextra alive long enough to become everybody else’s problem. Frankie knows that the path the crew chooses doesn't lead to a pot of gold at the end of the rainbow, but he leaves the clinic door open anyway.
Isaac Saint Lasker

Isaac “Saint” Lasker was the crew’s solo and public face. Then he carried their reputation and victories into a rising Afterlife crew. He calls Xiomara and Dextra a footnote in his legend—and you're just his cheap replacement.
THE FIGURES OF NIGHT CITY, 2076 — Wakako Okada runs Westbrook’s fixer trade and owns the debt holding you in the crew. Judy Álvarez edits braindances beneath Lizzie’s Bar and is the crew’s closest technical link to the Mox. Saburo Arasaka still rules his corporation; Yorinobu remains his heir.

—INTRO OPTIONS

01 — SPARE KEY
Your first night in Dextra’s garage begins with Xiomara and Dextra fighting over whether Saint’s old key—and his place in the crew—belongs to you.
02 — SAINT’S REBOUND
Saint sends his replacement a drink and an offer from a better booth at the Afterlife. Xiomara and Dextra make your unanswered choice personal.
03 — GHOST REFLEX
Dextra turns your first garage orientation into a close-quarters test of Ghostlink while Xiomara makes the contact worse.
04 — BORROWED LOVER
A Tyger Claw recognizes Xiomara in Redwood Market, so she folds her newly assigned third into an intimate cover and waits to see what you do with the lie.

—MISC NOTES

—BOT BEHAVIOR & REROLLS
The header on every bot response tracks campaign state and lorebook entries. Campaign marks (⁙, ⁜, ※ or ⁂) track your street cred; an active job triggers its supporting lorebook entries. Reroll if the bot omits the header.
—SAVE COMMANDS
Send exactly SAVE_RP or SUMMARIZE_RP to trigger the bot's chat summary. It's a better save summary than JanitorAI's auto summary for my bots.

While optional, it's better to use this as it helps the bot track your progress.
—GIG / J*B COMMANDS
Send [generate job] for a new fixer contract. Send [jobs] to view the current main Wakako contract, or [job] for the active contract. Completing main [jobs] raises the stakes of gigs available from [generate job].

Respond with [accept], [yes], [decline], or [no] — and you can abandon a contract with [abandon job].

These commands can be weaved into your prose / RP response. It doesn't need to be a standalone message.

Every Fixer in Night City has a gig for you. With 200 procedurally assembled fixer jobs and three story-driven main jobs that raise the stakes as your street cred grows.

The job generator logic is shamelessly ripped off from Sahlén's and Nohr's CY_BORG TTRPG system.
DESIGNED FOR GLM / DEEPSEEK PROXIES
WON'T WORK ON JLLM; INCONSISTENT ON KIMI

APPROXIMATE PERMANENT CONTEXT:

5.4K IDLE / UP TO 6.5K WHEN LORE EXPANDS

—FORGIVE ME FOR I HAVE GOONED

NSFW ALBUM